![]() ![]() I could use some help if somebody knows anything about it. However that doesn't work as well as it's most likely related to small caliber main batteries, not AA. bnk file is not properly generated, that is a possibility as well.Īs for the 1) method, since i don't see flag related to AA, so I assumed "SShip_Weapon_MG_XS_1_Shot" could be just that. There must be something overwriting the AA sounds. The issue is that, well it doesn't work somehow. It should not break the patch process, and the client should still work if you just lt it patch. I assume he means you shouldn't install it after the patch hit's as it won't work. The AA bofors sound files are contained inside the "content_weapons_aac0.bnk" file so modifying it using 2) method should in theory do the trick. The patch will replace your modded paths.xml and even if it didn't the resmods folder has a different patch number so it won't be used. So far I have two methods for sound mods :ġ) Creating a voice modification with mod.xml, this is the method used to modify the main battery.Ģ) Modifying the. Ok so it will be more complicated than I though for AA. The boufours in game dont sound like the real thing at the moment.
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